Warhammer Online: Age of Reckoning Collector's Edition | 
| From: Electronic Arts Category: Video Games
List Price: $79.99 Buy New: $64.90 You Save: $15.09 (19%)
New (16) Used (6) from $60.17
Rating: 28 reviews Sales Rank: 1765
Format: Dvd-rom Platforms: Windows Vista, Windows Xp Genre: role_playing_games ESRB: Teen Media: DVD-ROM Edition: Collector's Age: 12 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 1 Dimensions (in): 13.6 x 10.2 x 3
MPN: 15761 Model: 15761 UPC: 014633157611 EAN: 0014633157611 ASIN: B00166MCM6
Release Date: September 16, 2008 Shipping: Eligible for Super Saver Shipping Availability: Usually ships in 1-2 business days
| |
| Features:
| • | Undertake a wide variety of PvE quest types related to an army's war efforts, | | • | Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle. | | • | Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts. | | • | Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war. | | • | Engage in four levels of RvR combat |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Product Description Electronic Arts (15761) Warhammer On-Line CE PC
Amazon.com War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict for years to come. Pick your favorite character. View larger. |  Battle to the end against rivals. View larger. |  Wander through vivid env ironments. View larger. |  Become the local troublemaker. View larger. | Realm vs. Realm Upon entering WAR, players must determine their allegiance and join an army. Those inclined towards the side of good may fight for the Realm of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Realm of Destruction as a savage Greenskin (Orc o r Goblin), corrupt Dark Elf, or marauding human worshiper of Chaos. RvR combat takes place on three fronts where ancient foes wage an unending war - Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles.The ultimate goal in RvR combat is the sacking of the enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place in the persistent game world on objective-based battlefields and around fortified keeps that must be taken or defended, as well as in instanced Scenarios that contribute to zone control. A New Way to Quest For the first time, players can engage in Public Quests; these community driven Player vs. Environment (PvE) quests help to advance the game's story and allow all allied players within a certain location to participate in an ongoing, multi-stage battle. This is an example of how every aspect of the game, including PvE content, is geared towards the greater war in some important way. Players are not required to participate in Player vs. Player (PvP) combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content.Key Features- Dominated by force of arms and magic, Games Workshop's popular Warhammer fantasy world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
- Join one of six armies and fight for the Realms of Order (Dwarf, High Elf and Empire) or Destruction (Greenskin, Dark Elf, or Chaos).
- Never fight alone thanks to a next generation Realm vs. Realm (RvR) game system. With an army of allied players at your back, you will defend your homeland, invade enemy realms, and ultimately join the siege of your opposing Realm's capital city. Different types of RvR combat include:
- Open World RvR: Participate in melee skirmishes, objective-based battles and keep sieges.
- Scenarios: Join instanced battles with up to 24 players per side for multi-player combat action, including Capture the Flag, Murder Ball, and more.
- Capital City Siege: Take part in an ongoing campaign to invade an enemy's land and sack their capital city.
- Journey to the frontlines and undertake a wide variety of PvE quest types related to an army's ongoing war efforts, including the new Public Quests: multi-staged, communal quests to be completed by allied players fighting together against overwhelming odds.
- Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, new abilities and rewards, and major story plot lines.
- A robust combat system allows players to customize their character's combat abilities with Career Masteries, Tactics, and Morale Skills.
- Explore ma ssive Living Cities that become more or less prosperous based on a Realm's overall performance in the ongoing war. Navigate a maze of twisting streets, visit the local tavern, explore a dark undercity, and meet colorful personalities in a city full of adventure.
Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning brings Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.Collector's Edition Bonus Content
- Exclusive Games Workshop Miniature - Greenskin Warboss, Grumlok, and his shaman, Gazbag.
- The original graphic novel "Warhammer Online: Prelude To War," by acclaimed Games Workshop writ er Graham McNeill, and illustrated by Chad Hardin, Joe Abraham, Rahsan Ekedal, Tony Parker, and Kevin Hopgood.
- "The Art Of Warhammer Online" - A Stunning Collection of art that gave birth to the Age of Reckoning
- Bonus in-game item - The Librams of Insight. (XP-gain modifier good for 60 minutes, 3 uses, 90 minute reuse timer)
- Twelve additional quests in the Tome of Knowledge, each offering an exciting reward, as well as an unique character title.
- Bonus in-game content - Twelve character heads (with male and female versions)
The Warhammer Online: Age of Reckoning servers will go live on September 18th, 2008 at 10 AM Eastern time.
|
| Customer Reviews: Read 23 more reviews...
Exactly what I needed (and an excellent package, to boot) September 24, 2008 Terry Mesnard (Bellevue, NE) 14 out of 14 found this review helpful
Note: My review is below, but I wanted to address the Collector's Edition, since that is the version I purchased. What a wonderful CE; much better than the more expensive Age of Conan edition (without taking the game into consideration). The unpainted miniature is fantastic and a nice nod to the table top game from whence it came. The two hard bound books (art book and a comic book) are fantastic, with terrific art and, in the case of the comic, a great precursor to the game. The best parts, though, are the ingame items. The Libram isn't too great, since it works on charges (3) and the two hour buff vanishes on death. But, each race receives two quest items that provide titles and a unique item, like a cool cape or an item that provides various bonsuses. The Collector's Edition faces are terrific. I've only seen the Destruction side versions so far, but the Chaos face looks like a cyclops, the dark elves get a red warpaint/birthmark and the goblin face is crazed, if adorable. Very cool and definitely noticeable. All in all, a very worthwhile purchase that complements an excellent game. If you can get your hands on one, I'd doubly recommend it. Onto the review. Mythic knows how to run a successful MMO. They make the big, hard decisions. When class balancing and fun was at stake, they cut four classes in order to both balance the races, but also because the classes weren't up to snuff. And when all six capital cities were being problematic, they took out four of them and will release them as free content later. Coming from Dark Age of Camelot, a game that unbearably belongs to the first generation of MMOs, Mythic decided to take the Warhammer lore and craft a game that they know best: realm versus realm. Warhammer Online (WAR) takes everything they tested, tried and made work from DAoC and pushed it forward into a new generation. Writing this review is tricky, because on the surface WAR is like most MMOs out there. But it's the details and the small things that make it something completely different. Let's start with the way the game is set up. From the beginning, PvP is important as one of the first quests you receive will be to complete a scenario. In this way, WAR emphasizes its committment to more than PvE. In fact, a PvP'r could spend his or her time entirely PvPing and level all the way to the endgame. It helps that scenarios are constantly running and chances are you'll be in one before you know it. The distinction, though, is that if you don't really care much about PvP, there are other opportunities. Spread throughout the entire game are approximately 300 (according to developers) Public Quests (PQs). These PQs are areas within each zone that are open to everyone of your side to participate in. No matter whether you're grouping with someone or not, you'll contribute to the various stages of these areas (stages that range from killing a number of things, fighting a boss like a dragon or destroying urns) and, when the PQ is over you roll on a loot bag. What makes this work even better is that each loot bag will have a piece of equpiment that your class can use, guaranteed. Additionally, there's a bar that tracks your story chapter's PQ progress and awards you three different items (usually a potion or talisman, followed by equipment and then a weapon) as you progress through three tiers. Awards abound at every turn, even in PvP as you are tracked separately by your PvP level. At certain levels, or renown ranks as they're called, you'll have access to not only powerful equipment but also renown skills that will help you in both PvP and PvE. But let's not stop here; each of the race pairings have zones that are grouped into tiers, with tier four being the high content. Each zone has PvP areas with towers and, as you progress into tier two and beyond, keeps. Both sides (Destruction and Order) can take over a keep and, if your guild is high enough in rank (more on that later), you can capture a keep in your name. But keeps are also treated like PQ areas, being populated by NPCs and a very strong leader that also supplies equipment. Fighting into a keep can turn into epic encounters, with siege weapons, rams to break down the keep's walls, boiling oil for the defenders to pour onto wouldbe attackers, places for ranged attackers to unleash devastating spells and arrows...it's quite a rush to be involved in one, especially as both sides start to get more aggressive, calling in reinforcements to help. And as the game progresses, these types of battles become more common. Which is a huge difference from the elephant in the room, World of Warcraft. WoW crafts a similar structure, with two side duking it out...but it was never meant to be a truly PvP-centered game in the way WAR is. From the very beginning, you are immersed in this warfare, from the very first level all the way to the end and beyond. And all of this is before you get into how many bars/levels there are to tackle. Sure, the game is capped at level 40 at launch, but that's not taking into consideration that each chapter of PQs has a bar with loot associated to it or that there's 80 renown ranks that will take a lot of PvPing to hit, or that your guild actually levels up to 40 based not on how many members you have in your guild but on their accomplishments, a system that benefits both small and large guilds. Guild ranks are actually important as they provide you with a ton of abilities, from being able to carry benefit-providing standards to having a guild vault to access to guild auctions, crafting vendors, quick flight paths to the dungeons, the ability to take keeps, etc. There's just so much here, so many shinies to grab your attention. And it's all tied into the Tome of Knowledge, a large compendium that tracks everything you do from quests to accomplishments to titles, etc. It's so indepth that you have to wonder how Mythic pulled it off. And pulled it off, they did. WAR is a monumentous game that feels as relevant and genre-shifting as WoW did when it came. So, there you have it. A very rambling review that didn't even touch on half of what the game has to offer (did you really want to be here for another century?), but will have to remain incomplete. Because, here's the thing. Even when you strip away all the little details, the leveling and all of that junk that I spent forever typing about, what we find is...this game is fun. And diverse. And it's just what I wanted and needed from a MMO.
Great game September 20, 2008 Donald Siuchninski 5 out of 6 found this review helpful
Short and simple review: The game is wonderful. Player vs. computer: Quests- are easy to understand, quick to do, and most can be completed solo Public quests- fun if you only have 20 minutes to play. You, can jump in the middle of quest, the end, or the beginning just by walking near the quest area. Rewards are good and if you do it a couple times you will win something. Trade skills- simple and not as boring as past games. Example: If you choose the path of butchering, you level the skill as you kill monsters by spending an extra 1.5 sec after each pull butchering. Easy and you get somehwere doing it! PvP: Scenarios- mission based PvP. Capture the flag type games for example Open RvR- Amazing. Nothing is more fun in the game then a group with 5 of your friends facing an enemy group of 6 players in the middle of nowhere! The mechanics work and skill is needed. Choose your target wisely... :) And remember to HEAL! Graphics: Beautiful scenery. The lands for each race is increbile. I will not spoil anything! The characters are decent looking but could get a slight improvment. Mythic HAS stated in this article (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=247) that as launch continues they will add more graphics options especially for people with high end computers. But don't worry, it is great now and will continue to be improved as the game progresses. Sound: Not much music. Sorceress sound effects are quiet... but I like it. I never expect spells to be extremely loud. This might be personal preference though. Many NPC's talk too! I like the voices, doesnt seem over acted to me. So: This is PERFECT for people who do not have a lot of time to play. If you do have a lot of time? Then you will get far and pretty powerful very quickly. You can only improve, so have fun! Fun Factor: It is fun, and incredibly easy to lose track of time!
Awesome extras for a great game September 20, 2008 Philip Wren (California) 2 out of 2 found this review helpful
This game is a blast. It is very easy to pick up and play, and there is always something to do. The game offers a wide variety of quests with motivation to keep playing through achievements and titles. Also, the game has specific realm-vs-realm areas that allow anyone to jump in and fight other players. There are also scenarios with objectives like capturing bases to raise a kill count. Overall, I'm very impressed. The launch still isn't perfect but it is very close. Mythic has thought this through very well. As for the extras, the art book is great. I'm very interested in concept art and having a nice, hardbound, 220 page artbook is a nice addition to my collection. The graphic novel is great too. There are 6 different stories. It's good lunchtime reading at work. The ingame items are a blast. There are items to help you quest, improve your beginning stats, and make you look different from the others. The only gripe I have is the special items that improve your XP rate have a low number of charges, but that is OK. The mini-figure is of course unpainted! If you look into buying Warhammer miniatures, you'll notice they all come unassembled and unpainted. The online site I purchased my figure from clearly stated this and I understand why--it comes in a retail
Good ol' fashioned fun. October 22, 2008 J. Kasko (Huntington Beach, CA USA) 1 out of 1 found this review helpful
I'll try to summarize this as quickly as I can. Warhammer Online: Age of Reckoning is a PvP-driven MMO. If you enjoy large scale competitive RPG gaming, you will enjoy Warhammer. If you enjoy large PvP battles, you will enjoy Warhammer. If you primarily enjoy PvE content and questing, you will not enjoy Warhammer, although the game is rich in lore for those experienced with the Tabletop game. PvP: 5 out of 5 stars. PvE: 3 out of 5 stars. Bugginess: 4 out of 5 stars. (NOTE: There are still plenty of bugs in this game, but it runs FAR smoother than most MMOs have on launch, and Mythic is patching nearly every day to resolve issues.) Fun factor: 5 out of 5. Warhammer is new, fresh, and just a lot of fun. There really isn't any other way to put it. Replayability: 5 out of 5. Since this is an MMO, you get your money's worth as far as time goes. You'll never run out of stuff to do, and even if you finish one character, you can make another on the other faction and have a completely different experience. Graphics: 4 out of 5. Very nice, real, and sharp. Could use some work in some places, but overall, very good. Final Score: 4.5 out of 5. If you enjoy PvP, buy this game. Addendum: As for the collector's edition itself, if you're a Warhammer fan or just a game collector in general, the CE edition is a MUST HAVE. I have never owned such a beautiful CE for such a cheap price. The two hardcover books are very detailed, and the art is crisp and beautiful. The miniature figurine isn't assembled, which is a plus for me since I am a hobbyist. However, if you have never worked with a Game's Workshop model, you will be disappointed in that regard. The actual box of the game is very pretty as well, and looks great on any collector's shelf.
Amazing potential September 19, 2008 Scan (IL) 2 out of 3 found this review helpful
This game is officially amazing! Just the pure awesomeness of it will blow you all away. The PvP, or rather RvR in this game is outstanding. The battles are massive and can last for hours or 30 minutes. The classes are very well balanced too, but its not as if they are all equal. Also the questing system is revolutionary, PUBLIC QUESTS are awesome. It brings all the players together to accomplish one huge task. Also the sounds in this game are out of this world BLAST from cannons and fire scorcing the earth make beautiful and devastated effects. The CE was definitely worth it the box was like 2 math books combined. Plus i didn't have to pay any extra for shipping when i bought from Amazon. Warhammer will imporve vastly in the coming year as more people join in. There may be some small bugs now but nothing that makes a difference.
|
|
|